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icefix-blog · 10 years ago
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Devlog #3 Looting the AI
So it's been a while since I posted last time, but let's not start with excuses and start with the stuff we actually done! We thought a lot about how to make the loots system actually interesting instead of just being like: "yup, there is item on the ground". So we, as always, went overboard, and made the most awesome thing, once you kill enemies, their items fly to the air, and starts raining down. Looks cooler than it sounds!
On the more technical side, I implemented "queue" system, meaning, enemies won't try to murder you all at once, but will rather wait their turn until other enemy (or enemies), tries to flee or is dead.
This gif doesn't represent the mechanic in the brightest light, but I had to watch out for gif size. It still need quite a bit of tweaking to make it feel right, but I haven't managed to break it last few days that it's implemented so I guess it's solid in it's current state!
As always, I will be really happy if you hit me up on twitter @mihiiic, or follow our "company" (for the lack of the better word, for the shit Andre and I are doing) @icefixgames, or leave a response on ourTIGSource Devlog!
Ofcourse, your best option is to do all 3!
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